Abstract color mixing and gradient methodology workspace with source swatches, midpoint samples, gradient stop controls, opacity layers, interpolation paths, and sampled outputs.

Short answer

Hue Codex exposes the interpolation model, mixes channels or model components deterministically, composites opacity with source-over math, and treats gradient text contrast as sampled guidance rather than full-layout proof.

  • sRGB, HSL, Lab, and OKLab mixes follow different paths and can produce visibly different midpoints.
  • Opacity tools composite a foreground over a background before contrast and export values are calculated.
  • Gradient tools keep stop positions, midpoint hints, interpolation space, and fallback CSS explicit.
  • Overlay text on a gradient must be checked at the final placement, not only against sampled stops.

Standards status

These badges identify which parts of this methodology are standards-backed, draft-track, Hue Codex-specific, approximate, or dependent on browser behavior.

Draft standard Standard Hue Codex heuristic Approximation Browser-dependent
Draft standard Draft, candidate, or preview specification material, such as CSS Color 5 features or the Design Tokens draft; not treated as final authority.
Standard Stable standard or standards-backed behavior used as authority, such as WCAG 2.2 and broadly implemented CSS Color 4 behavior.
Hue Codex heuristic Hue Codex ranking, role hints, bands, labels, or workflow guidance rather than an external standard.
Approximation Model or estimate with known limits, including CMYK, color-vision simulation, image palette extraction, or CSS duotone output.
Browser-dependent Output depends on browser APIs, rendering, color management, canvas pixels, clipboard, download, or CSS support.

Formulas, choices, heuristics, and limits

This separates standards-based formulas from Hue Codex implementation decisions, product heuristics, and known limitations for this methodology.

Standards-based formulas

Formula, threshold, syntax, or data behavior taken from a cited standard or standards-backed source.

  • Alpha compositing uses source-over channel math before contrast checks.
  • CSS Color 4 color spaces provide the stable conversion context for sRGB, Lab, and OKLab mixing modes.

Implementation choices

How Hue Codex chooses to parse, normalize, round, export, or sequence calculations.

  • Hue Codex exposes the chosen interpolation model instead of hiding mix-space differences.
  • Gradient tools record stops, midpoint hints, direction, repeating state, and fallback CSS.
  • Gradient palette extraction samples normalized stop positions according to the selected mode.

Hue Codex heuristics

Product rankings, bands, labels, suggestions, or role hints that are useful guidance but not external standards.

  • Gradient text guidance, extracted role hints, and review notes are sampled Hue Codex guidance.
  • The selected fallback pattern and support caveat text are product handoff choices.

Known limitations

Caveats, edge cases, browser dependencies, approximations, or contexts the method does not prove.

  • CSS Color 5 color-mix() and related modern interpolation features are draft-standard context.
  • Sampled gradient contrast does not test every pixel or every final text position.
  • Browser support and rendering differ across gradient syntax, interpolation spaces, and wide-gamut output.

Mixing models

Draft standard Standard Hue Codex heuristic

The Color Mixer offers sRGB channel mixing, HSL shorter-hue mixing, Lab component mixing, and OKLab component mixing. The selected mode determines the midpoint and the exported CSS color-mix space where applicable.

HSL mixing interpolates hue along the shorter path and mixes saturation and lightness. Lab and OKLab mixing interpolate Cartesian components. sRGB mixing interpolates encoded channel values for predictable browser-oriented handoff.

Opacity compositing

Standard Hue Codex heuristic

Opacity Calculator resolves a transparent foreground over a chosen background with source-over channel math: effective channel equals foreground channel times alpha plus background channel times one minus alpha.

Contrast checks run against the effective composited color, not the original transparent declaration. Suggestion helpers can search for a source color whose composited result reaches the selected contrast target.

Gradient generation and sampling

Draft standard Approximation Browser-dependent Hue Codex heuristic

Gradient Generator records source colors, stop positions, optional midpoint hints, direction, shape, repeating state, and interpolation syntax. It creates a modern gradient plus a broader sRGB fallback.

Gradient Palette Extractor samples along normalized stop positions and can interpolate in sRGB, HSL, Lab, or OKLab depending on the selected mode. It labels extracted swatches by their source position and provides contrast and role hints.

Limits

Draft standard Approximation Browser-dependent
  • Sampled gradient contrast does not test every pixel in the final component.
  • CSS interpolation support varies by browser and syntax; fallbacks are included for broader compatibility.
  • Different mix spaces can be equally valid for different goals, so Hue Codex reports mode choice rather than hiding it.
  • Composited values depend on the selected background; changing the backdrop changes the final color and contrast.

Validation checks

Hue Codex heuristic Browser-dependent
Mixing and gradient QA checks.
Check Expected behavior
0 percent / 100 percent mix endpoints Output resolves to the corresponding input color
50 percent sRGB mix Channels are halfway between source channel values
Alpha 100 percent Effective color equals the foreground
Alpha 0 percent Effective color equals the background
Gradient stop ordering Smart spacing keeps stop positions ordered

Mixing and gradient pseudocode

Standard Draft standard Hue Codex heuristic Approximation Browser-dependent

Hue Codex treats the selected interpolation space as part of the result. The pseudocode below makes percentage orientation, hue handling, stop hints, and sample positions explicit.

Color mixing weight orientation and interpolation space
mix_number(a, b, weight_a):
  # weight_a is the fraction of color A.
  # 1.0 returns A; 0.0 returns B; 0.5 is an equal mix.
  return a * weight_a + b * (1 - weight_a)

shortest_hue_mix(hue_a, hue_b, weight_a):
  delta = ((hue_b - hue_a + 540) % 360) - 180
  return normalize_degrees(hue_a + delta * (1 - weight_a))

mix_hex(a, b, weight_a, mode):
  if mode == rgb:
    return rgb_to_hex(mix each encoded sRGB channel)
  if mode == hsl:
    h = shortest_hue_mix(hsl(a).h, hsl(b).h, weight_a)
    s = mix_number(hsl(a).s, hsl(b).s, weight_a)
    l = mix_number(hsl(a).l, hsl(b).l, weight_a)
    return rgb_to_hex(hsl_to_rgb(h, s, l))
  if mode == lab:
    return rgb_to_hex(lab_to_rgb(mix L, a, b components))
  if mode == oklab:
    return rgb_to_hex(oklab_to_rgb(mix L, a, b components))
Gradient sample positions, hints, and interpolation
sample_positions(count):
  if count == 1: return [0]
  return [index / (count - 1) for index in 0..count-1]

default_stops(source_color_count):
  stop[index] = source_color_count <= 1 ? 0 : index / (source_color_count - 1) * 100
  hint[index] = (stop[index] + stop[index + 1]) / 2

hinted_progress(raw_progress, local_hint):
  h = clamp(local_hint, 0.001, 0.999)
  if raw_progress <= h:
    return 0.5 * (raw_progress / h)
  return 0.5 + 0.5 * ((raw_progress - h) / (1 - h))

sample_gradient(source_colors, position_0_to_1, mode, stops, hints):
  p = clamp(position_0_to_1 * 100, 0, 100)
  if p <= first_stop: return first_color
  if p >= last_stop: return last_color

  segment = first index where p <= stop[index + 1]
  start = stop[segment]
  end = stop[segment + 1]
  raw = clamp((p - start) / (end - start), 0, 1)
  local_hint = (hint[segment] - start) / (end - start)
  progress = hinted_progress(raw, local_hint)

  # mix_hex weight is fraction of the segment start color.
  return mix_hex(source_colors[segment],
                 source_colors[segment + 1],
                 1 - progress,
                 mode)

Reproducible test vectors

Standard Draft standard Hue Codex heuristic Approximation

These vectors show why Hue Codex names the active mix space. The same endpoints and percentage produce different midpoint colors in different models.

Mixing, compositing, and gradient midpoint vectors.
Input Expected output Notes
#FF0000 and #0000FF, 50/50 sRGB mix #800080 Encoded RGB channels are averaged and rounded
#FF0000 and #0000FF, 50/50 HSL shorter-hue mix #FF00FF Hue travels the shorter path through 300deg
#FF0000 and #0000FF, 50/50 Lab mix #C10088 Lab components are averaged, then converted back to sRGB
#FF0000 and #0000FF, 50/50 OKLab mix #8C53A2 OKLab components are averaged, then converted back to sRGB
#000000 at 50% alpha over #FFFFFF #808080; raw contrast on #FFFFFF = 3.9494396480491156 Source-over compositing runs before contrast
#000000 to #FFFFFF gradient sampled at 50% in sRGB #808080 Midpoint sample for a simple two-stop encoded sRGB gradient

Sources and standards

These references anchor the public standards and formats used by Hue Codex. Status badges distinguish stable standards, drafts, Hue Codex heuristics, approximations, and browser-dependent behavior.

Tools using this methodology

These Hue Codex tools link to this methodology because they depend on the formulas, assumptions, limits, or data policy described here.